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I resisted spending any time on game development for a long time because I knew deep down how games are consumed extremely quickly. You can spend tons of effor
by makecheck 8y ago
I resisted spending any time on game development for a long time because I knew deep down how games are consumed extremely quickly. You can spend tons of effort to build a utility app that might prove its value every day for years and years, and may never lose all value. You can spend tons of time and effort developing a game that may become boring to players in a matter of weeks or months and never be used again.
Ultimately I decided that game development is useful for building certain programming skills as a hobby, regardless of the “value curve” of the product. And if you expect nothing (i.e. you’re competing in a huge field of millions of games, nothing is special anymore), you can focus on what you’ve gained, which may be primarily the experience.
I emphasize the hobby part; it’s useful to try it but it’s extremely backwards economically. I would always advise “other” programming jobs, with game dev. on the side.
- hutzlibu 8y ago"because I knew deep down how games are consumed extremely quickly" Those are called "casual games". Most gamers will have games with (much) over 1000 h played .. I would not call that "consumed quickly"