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Uncertainty is the killer. There are many studios that are a dream to work for, make no mistake about it. The worst studios and the best studios, always req
by DaveSapien 8y ago
Uncertainty is the killer. There are many studios that are a dream to work for, make no mistake about it. The worst studios and the best studios, always require you (mostly on the software side) to at some point, work for free. Work unpaid hours to meet a deadline. Which would be ok, if there was some kind of profit share, there however is NOT that kind of compensation. What there is, is an uncertainty that you will have a job tomorrow. You could wake up with no job and zero return in your investment of your many hours of free time. It is though for employers, no doubt, but running a games studio as a standard business leaves a trail of disenfranchised people in its wake. A better approach, if possible, is to run a project as an individual business, each worker with some kind of performance compensation and responsibility for the product...imo