4 ms·
The two main issues that GLQuake has over software one are that the textures are squashed down to the nearest power-of-two and lightmaps are clamped in the "0..
by Crinus 8y ago
The two main issues that GLQuake has over software one are that the textures are squashed down to the nearest power-of-two and lightmaps are clamped in the "0..100%" range whereas the software rasterizer has a (sort of) "0..200%" range. You can see this in the comparisons in the site where bright areas are dulled.
Modern source ports have fixed both issues though (FWIW i recommend Quakespasm)