3 ms·
I believe the initial argument is that "pivoting" of the players is inevitable, due to the relatively short shelf-life of a video game's popularity. Whereas a p
by jhenkens 8y ago
I believe the initial argument is that "pivoting" of the players is inevitable, due to the relatively short shelf-life of a video game's popularity. Whereas a professional athlete in traditional sports can typically play one sport from childhood till retirement (be it 20, 30, 40, or 50), an e-sport professional may have to switch games after 3 years, and every 3 years, to remain relevant.
- wbl 8y agoTell that to the 1.6 pros still winning today. (Ok, before Astralis dominated everything).