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You're saying this like someone's holding the game company at gunpoint and demanding an easy mode. This has always only been about it being ok for a dev to add
by thatoneuser 8y ago
You're saying this like someone's holding the game company at gunpoint and demanding an easy mode. This has always only been about it being ok for a dev to add it if they want. Why are you fighting their choice to do that?
And... You don't think disability is a valid reason to add an easy mode? I hope you see some of the raw shit life has to offer then because that's a message that can only come from a place of very privileged contempt.
- waste_monk 8y ago>This has always only been about it being ok for a dev to add it if they want. Why are you fighting their choice to do that? The software companies can do whatever they want. I'm defending From Software's choice not to add an easy mode, despite pressure from individuals and gaming media to do so. >You don't think disability is a valid reason to add an easy mode? In this specific case (Sekiro, as per the article), if the game is able to be completed on standard difficulty by someone who is quadriplegic then clearly the difficulty is fine. I have no problem with disability related changes such as colour-blindness accommodations that do not change the difficulty of the game.
- fellellor 8y agoYou can't climb Everest if you are disabled also. So what? Should that mountain be flattened to accommodate everyone. From software games are hard and it's not like they cheated someone into buying the game, who is not in the target audience. Disability options that don't affect the design vision are not a problem. But the developer should have the option to choose their market and audience.