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Are the coroutines copyable? This is useful if you want to use time-travel netcode (like ggpo) and coroutines attached to game objects in the same game.
by anonymoushn 8y ago
Are the coroutines copyable? This is useful if you want to use time-travel netcode (like ggpo) and coroutines attached to game objects in the same game.
- Aardappel 8y agoI'm afraid they currently aren't, but there's no reason this couldn't be implemented. There's a "copy" function for reference types that currently errors on co-routines.
- anonymoushn 8y agoThat sounds great :) I found it a bit strange that the coroutines run until the first yield at the time they are created, but otherwise I quite like the system.