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Hah! Thanks a lot for the wikipedia article :) Yes, Lobster is meant to be a much more pragmatic language, for people like myself to actually get the job of ma
by Aardappel 8y ago
Hah! Thanks a lot for the wikipedia article :)
Yes, Lobster is meant to be a much more pragmatic language, for people like myself to actually get the job of making a game done :) Other languages of mine are much more research-y. Though I will say I think the type system and lifetime analysis are pretty novel actually.
I'd like to think there's really only one Lobster, while older versions are still recoverable, they for practical purposes don't exist anymore :) Have you seen https://htmlpreview.github.io/?https://raw.githubusercontent.com/aardappel/lobster/master/lobster/docs/philosophy.html https://htmlpreview.github.io/?https://raw.githubusercontent... ? That actually contains some history.
- repsilat 8y agoHoly cow, are you the Quake Aardappel? That is a name I haven't heard in a long, long time...
- Aardappel 8y agoYup, the one and only :) Do I know you as well?
- repsilat 8y agoNah, just a forum lurker who had a folder full of mods and maps and engine binaries much too large much too late. Didn't know how to code back then, and probably can't rocket jump anymore now. Mostly just surprised at having that old memory surface out of nowhere. Thanks for making that scene cooler way back when.
- Aardappel 8y agoHah, thanks!
- kragen 8y agoYou should check out Sauerbraten.
- squarefoot 8y agoLet me take the opportunity to thank Wouter for the wonderful Amiga-E language I had the pleasure to use a long long long long time ago in a very different galaxy. Thanks!
- Aardappel 8y agoWhere's my "like" button.