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For game development you can safely avoid dealing with exceptions and RTTI. You can probably avoid most template magic, too. Most game developers use C++ as C-
by maximilianburke 16y ago
For game development you can safely avoid dealing with exceptions and RTTI. You can probably avoid most template magic, too.
Most game developers use C++ as C-with-classes and generally keep the inheritance and OOP-ness fairly simple.
- _delirium 16y agoThis is my experience also, especially with indie games. The crazy dark corners of C++ tend to come out more often in larger teams than at indie-game studios. One approach to finding out more details is to pick a specific engine and see how it uses C++. For example, take Unity3D, and figure out what parts of C++ you'd need to know to use and understand its API (by reading the docs, looking at example games, trying out a small project, etc.).