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Well another OO way would be to add a state member to the Heroine class and create a state class for every possible state (X,Y,Z). Each state can then be respon
by dimitrov 8y ago
Well another OO way would be to add a state member to the Heroine class and create a state class for every possible state (X,Y,Z). Each state can then be responsible for interpreting the input and transitioning to the next appropriate state (if any)
- eismcc 8y agoHow do you manage combinatorial explosion as states increase?
- dimitrov 8y agoThe proposed state table is hardly more scalable. It's obviously not infinitely scalable but In my proposed way, you only have to specify the cases where a state transition actually occurs.
- eismcc 8y agoWhat you describe feels more like case classes.
- signa11 8y agoone possibility is to use hierarchical-state-machines (HSM), which allow (encourage even ?) the decomposition of state-machine into common behavior for reuse across states. HSM have been there for a while, being proposed in '84 (!) by David Harel under the name 'statecharts'