18 ms·
A good example would be Grass Cut or Helix Jump. The main differences: - anyone (that includes kids and non-gamers) should be able to easily pick up and play t
by krn320 8y ago
A good example would be Grass Cut or Helix Jump.
The main differences:
- anyone (that includes kids and non-gamers) should be able to easily pick up and play the game
- the simplest input possible, usually just tap anywhere on the screen
- simple (primitive) graphics with high contrast and readability (again, so it doesn't confuse non-gamers)
So it's like a casual game but even more simplistic and stripped out of any depth.