4 ms·
Two things here: I also find myself going back to these heavier games time after time. I always convinced myself that casual games allow for quick picking up a
by noxToken 8y ago
Two things here:
I also find myself going back to these heavier games time after time. I always convinced myself that casual games allow for quick picking up and putting down just in case something comes up. But at the end, I find myself getting tired or bored. I recently picked up Street Fighter 5 and borrowed an arcade stick from a friend who played competitively. Very easy game to get into with movesets that aren't complicated and short matches, but it's a tough game to master when you factor in combos, frame data, reading opponents, learning character match ups, etc.
I also think the massive Steam library is a symptom of the console market. If you're primarily a console player, your games are almost always $60USD. You might be able to grab a title that's $40 on release, but that's rare. PC players are used to discounts and smaller titles. Sometimes it's really steep discounts like 20% off + all DLC only 6 months after release. I think PC players (myself included) are willing to bite the bullet by spending $30 on a full title that we may play since we are so conditioned on the value of a launch title being $60. Rocket League is a prime example. If Rocket League had been a console only release in 2012, I'm certain it would have cost $60. However, it was released for $20(?) to PC and PS4 by a smaller company.