2 ms·
I think you're confusing hyper-casual and midcore games. Hyper-casual don't push for monetization and optimize retention at all costs; what you're talking (espe
by golergka 8y ago
I think you're confusing hyper-casual and midcore games. Hyper-casual don't push for monetization and optimize retention at all costs; what you're talking (especially with idle-time travian-type games) are midcore games with much higher LTV and UA costs.
- mxfh 8y agoGuess I have to adjust my border between casual and mid-core ;) You can have a hypercasual core loop with midcore meta/economics mechanics on top, think Merge Planes, any match 3 game with stuff tucked on. Pure hyper is normally fine.