4 ms·
No discussion of Apple Arcade in the article. If Apple get that right, that could completely upend the whole free-to play, freemium, "hypercasual" business mod
by kochikame 8y ago
No discussion of Apple Arcade in the article.
If Apple get that right, that could completely upend the whole free-to play, freemium, "hypercasual" business model
- dmitriid 8y ago> No discussion of Apple Arcade in the article. Because there's nothing to discuss. The service will only available sometime this fall, and it's entirely unclear how many games will be available, what games, their quality etc.
- playpause 8y agoApple planning to launch a new platform in this market is definitely worthy of discussion in an article about the growth of this market. The reason it’s not mentioned is the article was published before Apple’s announcement.
- pushpop 8y agoThe point the previous poster was saying is that there aren't yet enough details about Apple Arcade to make a discussion. Sure, you could write some speculation piece but there's already enough people doing that and most of the time peoples speculations turn out to be worthless anyway.
- timavr 8y agoHyper casual is a gaming industry concept, which basically means F2P, pick up and play mobile titles which are focused on users that have a couple of minutes here and there. Apple Arcade is focused on a premium gamer who generally pays for stuff before trying.
- kkarakk 8y agoApple arcade is a paid service for non freemium apps(from my understanding of the junket). you pay to not be nagged and get quality games. if they allow freemium then what is the point? people will just ignore it in favor of the app store in that case.
- b_tterc_p 8y agoApple Arcade feels like a doomed idea. The game devs have to make money somehow. I doubt apple is just funding development, so it’s likely to be pay for time spent on the game similar to Spotify payments for content creators (but not number of plays). That means games will be encouraged to optimize for time spent in the game, which is exactly the opposite of what you would want in a premium subscription ecosystem. The risk of the same sort of shitty puzzle game dominating the apple arcade revenues seems high to me. It’s an incredibly simple optimization. Just do what f2p games currently do but offer an in game way to always progress regardless of stamina.