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> Nobody cares about the RTX feature. Gamers always prefer higher framerates over improved indirect lighting which is in practice rather subtle. You're extrapo
by TomVDB 8y ago
> Nobody cares about the RTX feature. Gamers always prefer higher framerates over improved indirect lighting which is in practice rather subtle.
You're extrapolating the opinion of a subset of gamers (high speed twitch gaming) to everybody.
When I played Skyrim, I set the image quality as high as possible. Same with the Witcher 3. There are plenty of games where 144fps is not necessary to do well.
As for ray tracing: it's not a huge surprise that it will stumble a bit out of the gate initially. Be we already see in Metro that it can look great. Give it some time for developers to know how to best use it and gamers to want it. I think it's unavoidable.
> AMD should ... focus on reintroducing their old VLIW architecture for shaders wich saved almost an order of magnitude in power consumption.
Let's ignore the "order of magnitude" hyperbole, because that's just silly.
There is no evidence that the old VLIW ISA would do much better in perf/W than GCN. And it's very easy to prove that a non-VLIW ISA can do much better than GCN: Nvidia did just that.
AMD switched from the old VLIW ISA to GCN because the writing was on the wall that shaders were transitioning from transitional vector calculations to generic compute shaders. If perf/W is your concern, moving to an instruction set that make it much harder to fill all the ALU slots is just the opposite of what you should be doing.