3 ms·
Great find and a great read as I just happen to be implementing a version of Pac-Man in C (with a sprinkle x86 assembler) for 16 bit DOS using the original Namc
by pan69 8y ago
Great find and a great read as I just happen to be implementing a version of Pac-Man in C (with a sprinkle x86 assembler) for 16 bit DOS using the original Namco graphics. The biggest problem I currently have is to find a solution to somehow fit the original portrait screen orientation into a landscape orientation...
- appstorelottery 8y agoSimply put the score and other information (lives etc) in a screen-high box to the right of the playfield. Don't change the aspect ratio of the playfield itself.
- pan69 8y agoThe play field itself is already taller than 240 pixels and even though there are X modes that allow you to go beyond 240 scan lines, none of them work consistently on newer LCD panels. Ideally I use 360 x 270 which gives me square pixels and everything fits perfectly but it will only work in DOSBox for most people these days. I'd like people to run this on real hardware... Technically I could tilt the screen, as they did in the arcade (i.e. 240x320) but who can tilt their 4:3 LCD panel? I just happen to have one but... I think I have to use some form of panning...