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OpenGL is deprecated, not removed, you can still use it in current versions of macOS as long as you are fine with the version it ships (which in general should
by Crinus 8y ago
OpenGL is deprecated, not removed, you can still use it in current versions of macOS as long as you are fine with the version it ships (which in general should be fine for a ton of 3D games, remember that something like Doom 3 was built on OpenGL 1.5 + extensions and Rage was built on OpenGL 2.0 + extensions). Apple might break it sometime in the future, but Apple might break any API in the future (i have several applications and games that stopped worked every time i upgraded macOS and the developers had abandoned them - one of the reasons i decided to stick with Windows over the years is that old apps keep working) so that comes with the territory.
- ChrisRR 8y agoDoom 3 was released 15 years ago. A lot has changed since then
- Crinus 8y agoIt is still technically more advanced and looks better than the vast majority of indie games and my point was that if something like Doom 3 (or Rage) can be made using OpenGL 1.5+exts (or OpenGL 2.0+exts, for Rage) then OpenGL 4.1+exts that macOS provides is more than enough for a ton of games. Yeah, it'd be nice if macOS supported OpenGL 4.6 and even better if Apple wasn't braindead enough to deprecate OpenGL instead of fixing one of the worst implementations (and still the only that has the core/compatibility divide that makes matters even worse), but even with all that taken into account, OpenGL on macOS is still capable enough for almost every game bar the more high end ones.