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All Sony console use a derivative of OpenGL[0]. [0] https://en.wikipedia.org/wiki/PSGL https://en.wikipedia.org/wiki/PSGL
by maeln 8y ago
All Sony console use a derivative of OpenGL[0].
[0] https://en.wikipedia.org/wiki/PSGL https://en.wikipedia.org/wiki/PSGL
- pjmlp 8y agoActually, only as footnote on the history of 3D APIs. PSGL was largely ignored by everyone that matters in the game industry and eventually dropped. https://sandstormgames.ca/2011/07/22/debug-playstation3/ https://sandstormgames.ca/2011/07/22/debug-playstation3/ "At one point, Sony was asking developers whether they would be interested in having PSGL conform to the OpenGL ES 2.0 specs (link here). This has unfortunately never happened however, as developers seem to have mostly preferred to go with libGCM as their main graphics API of choice on PS3. This has meant that the development environment has started becoming more libGCM-centric over the years with PSGL eventually becoming a second-class citizen – in fact, new features like 3D stereo mode is not even possible unless you are using libGCM directly." Just like everyone raves around Switch having Vulkan support, when most studios are using Unreal, Unity and the main 3D API, NVN. As rule of thumb, instead of believing what gets posted on FOSS friendly web sites regarding 3D APIs, GDC Vault, Making Games, IGDA, Connect, EDGE, Retro Gamer, and AAA studio dev blogs are a much better source of information.