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Fun fact about stroke orders, many people regard Chinese ideograph as some sort of bitmap, but if you watch calligraphy artists[1] you will discover they are n
by est 8y ago
Fun fact about stroke orders, many people regard Chinese ideograph as some sort of bitmap, but if you watch calligraphy artists[1] you will discover they are not only some straight lines, but the the speed and acceleration also varies when drawing different part of the line. It's an important factor for distinguish writing styles.
So far we have character as bitmaps, as vector graphics, and vector graphics with stroke order, but we've yet to see a db about the composition speed of the strokes.
[1] https://youtu.be/8-99YB4iou0?t=45 https://youtu.be/8-99YB4iou0?t=45 as an example. You can find plenty.
- randomcommentt 8y agoI wonder if you can implement that in this demo by inferring the speed from the thickness of the stroke in the font. Making pixel area fill rate constant is probably another decent approximation.
- mncharity 8y ago> speed and acceleration also varies Also tilt and pressure. But I didn't notice rotation in the sections I skimmed. With XR coming to unshackle visual output from fixed flat small screens, the question arises: how might we unshackle input? Say one can type while holding a single chopstick. What might one do with 7DOF fingers and brush in 2D and 3D? If a laptop keyboard was also a touch surface, and the space above it were tracked? What does an IDE look like for typing and painting code, where the "paint" is alive? So I'm interested in stylus and brush movement vocabularies, and gesture recognition.