4 ms·
Have they ever actually ended up in court? I was on the receiving end of one of these letters many years back for a clone I was involved with, but we just kept
by cdubzzz 8y ago
Have they ever actually ended up in court? I was on the receiving end of one of these letters many years back for a clone I was involved with, but we just kept distributing it for a long time and they just sent basically the same letter a few years later. The primary developer eventually stopped the project only because he moved on to other things.
I feel like back then we didn’t find any cases backing up TTC’s claims, but I haven’t kept up over the years.
- bitwize 8y agoLook up Tetris Holdings, LLC v. Xio Interactive, Inc. The court found 100% in favor of Tetris Holdings, in particular noting the shape of the tetrominoes, the way the tetrominoes spun and fell, and the dimensions of the game board as protectable elements under U.S. copyright law. Since this ruling was handed down, Tetris has applied for and received U.S. trademarks on the tetromino pieces. The upshot of this is that it is illegal to develop a clone of Tetris. It doesn't matter whether you call it Tetris or not, or whether you use "ripped" or copied assets or not -- the very fact that you have copied Tetris means you are infringing. It may be illegal to develop a video game that uses tetrominoes at all since the tetromino pieces are protected trademarks of The Tetris Company.
- defertoreptar 8y agoCopyright does not protect game mechanics and rules. In Tetris v. Xio, they successfully argued that the game infringed on trade dress. They claimed that the pieces looked like ones in other games, which in my view is impossible not to infringe on since there have been hundreds of Tetris games with every type of piece design possible. They claimed that they used tetrominos, and the playfield was twice as high as it was wide, and so on. What Xio failed to point out was that all of these are functional aspects of the game, which means it is not protected by trade dress. Even the original creator, Alexey Pajitnov, has said that he originally tried pentomonoes, but that was too difficult, so he used tetrominos instead. That's functional, not trade dress. Do you have a source for Tetris's trademarking tetrominos? Perhaps you're referring to their "tetrimino" label, which their own term for what the non-branded world refers to as "tetrominos."
- bitwize 8y agoXio did, in fact, attempt to point out that the shapes of the tetrominos are functional elements and not subject to trade dress. The judge disagreed. The judge also said that while copyright does not protect the abstract concept of a falling block game, he specifically cited the shapes of the blocks and the playfield size as copyrightable. It's settled U.S. case law. If you develop a clone of Tetris, you are infringing on The Tetris Company's copyrights and trademarks and may be subject to civil and criminal penalties under U.S. law. IF YOU DON'T WANT TO BE SUED, DON'T EVER WRITE A TETRIS CLONE. PERIOD.
- derefr 8y agoDoes U.S. case law matter if you create and distribute your game in a country that is not the U.S.? Funny thought: what would happen if a student of the Russian Academy of Sciences created a Tetris clone? ;)
- balodja 8y agoTwo fun facts here. First one. Russian Academy of Sciences(RAS) doesn't hold students. That's an authority that manages the network of research institutes. Educational institutes are separated from that network in Russia. Second one. Pazhitnov really worked in one of the RAS institutes when created tetris.
- defertoreptar 8y agoIn the ruling, the judge states, "The style, design, shape, and movement of the pieces are expression; they are not part of the ideas, rules, or functions of the game nor are they essential or inseparable from the ideas, rules, or functions of the game." Clearly the judge disagreed that these elements weren't protectable, but do you agree? I'm say that I don't agree with the judge. Changing the the kind of polyominoes will make the game easier or harder (imagine how easy it would be with dominoes). Changing the playfield dimensions also changes the difficulty: a lower ceiling as well as a narrower well makes it much more difficult to survive.
- derefr 8y agoThat doesn't sound right. Physical, non-video-game instantiations of tetrominoes exist, and Tetris Holdings, LLC presumably doesn't hold trademark over those. It'd be like trying to trademark a d20. Sure, one with symbols/numbers on it, as viewed from a certain angle, stylized a certain way, might be trademarkable as a mark (i.e. a logo.) But isocahedrons generally? They're mathematical objects. Which means that, presumably, you could make a Tetris clone as a board game (which would work a bit like Connect Four, I guess) without any exposure.
- bitwize 8y agoTrademarks are funny in that they are confined to certain markets. If you do not compete in a trademark owner's business, you can use the mark. You see this in the wild: the word Namco, for instance, is trademarked to a Japanese video game company and an American swimming pool company. The word Shazam can refer to a superhero owned by Warner Bros., an app owned by Apple, or a financial services company called Shazam Inc. with a separate trademark for all three. And there's some interesting trademark history behind the name "Apple" itself! So yes, while the tetrominos being a Tetris Company trademark precludes their unlicensed use in video games, they can be used in other contexts -- a tetromino pattern on pyjamas or wallpaper, for instance. However, I would be wary about attempting to use them in a board game, as I seem to recall at least one licensed Tetris board game in the wild. Consult an attorney before proceeding. :)
- defertoreptar 8y ago> So yes, while the tetrominos being a Tetris Company trademark precludes their unlicensed use in video games Tetrominoes are not a Tetris Company trademark. They have, however, trademarked the word "tetrimino."