27 ms·
Well, I think the reason they don't do that, and focused on the benchmark game (which I think is a good solution to their problem of needing representative samp
by kbenson 8y ago
Well, I think the reason they don't do that, and focused on the benchmark game (which I think is a good solution to their problem of needing representative sample, it just comes with its own caveats), is because much of that is often handled by libraries (possible written in C), code in the Interpreter or VM (also possibly written in C), or handled by the OS (in the case of connection handling and file access). Those are useful things to know, but don't inherently speak to the features of the language itself.
- makapuf 8y agoSure but even a language neutral ballpark could be useful to compare relative sizes. Is network or disk energy used insignificant wrt CPU or ram ? Is it roughly equivalent ?
- rienbdj 8y agoThe language and the runtime are basically one package. I don’t care that node is fast because it is all C under the hood. To the end user, it’s just fast.