4 ms·
So far my version is just a crudely hacked together proof of concept on top of st I did as hobby. It just renders textured polygons without any shaders or more
by sprash 8y ago
So far my version is just a crudely hacked together proof of concept on top of st I did as hobby. It just renders textured polygons without any shaders or more advanced stuff. Since this is my first OpenGL application ever it probably won't ever be released to the public. Somebody else with more experience should rather do it. A More advanced protocol like Valves Fossilize (https://github.com/ValveSoftware/Fossilize https://github.com/ValveSoftware/Fossilize) should be used for that which means I can throw away my code anyways at this point.
However serialized graphics does not seem a project goal of either kitty or alacritty.