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'A Dark Room' is what we'd call an _incremental_ game, because it's not as much about clicking as most 'clicker' games tend to be - it's a game that unfolds, sh
by Fellshard 8y ago
'A Dark Room' is what we'd call an _incremental_ game, because it's not as much about clicking as most 'clicker' games tend to be - it's a game that unfolds, shifting mechanics and goals over time.
Most clicker games don't do much unfolding, and instead just become time management toys, trying to maximize rate of growth between extended periods of idleness. And - this is key - most clicker games aren't incremental games. Incremental games at least have some interesting draw: the game isn't what it at first appears to be. Clickers, on the other hand, are exactly what they appear to be.