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I've gotta admit, I've avoided anything with clicker in the description these days because of that experience. I've realized through personal experience, I get
by grawprog 8y ago
I've gotta admit, I've avoided anything with clicker in the description these days because of that experience. I've realized through personal experience, I get too into games with experience, status bars and things to manage.
I can't do RPGs any more since skyrim. I realized one day i'd played for several hours but had done nothing but craft things and organize my storage and inventory.
I get into dwarf fortress and CDDA every once in a while until i start to realize how much time i waste on them. I'll play fortresses until it takes ten minutes to do shit from fps death or spend several evenings in Cataclysm building a base and collecting food and resources and crap. I can't do it any more. It sucks me in too much.
I try to limit my gaming to platformers and arcade type games these days. I've spent way too long playing games about managing numbers, but i fail to do this effectively in life and i realize i end up spending way too much time sucked into imaginary worlds and not enough time focused on things i should.
I've wasted a lot of time on things like that. Years of my life cumulatively. Games like the diablo series and other action rpgs, the civilization games, a whole bunch of real time and turn based strategies, just about every jrpg on every console, a good majority of earlier computer rpgs and some recent ones, 4x strategy games, space sims and lots more. Thousands of hours thinking about and managing imaginary numbers. For me at least, the last thing i need is a bunch of numbers and bars with a button to fill them.