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I played for 30 seconds before my screen got plastered by a long and heavy handed essay. I prefer games not be so heavy handed but, If it must, I’d rather the
by arkades 8y ago
I played for 30 seconds before my screen got plastered by a long and heavy handed essay.
I prefer games not be so heavy handed but, If it must, I’d rather the message be part of the game (eg, papers please) than an essay on top of it. It just immediately turned me off, hard.
- whatshisface 8y agoInstead of killing the player character, the game kills you, the player.
- falcor84 8y agoThis was my impression as well. I don't feel the game explores the moral status of people who exist in a simulation at all. The game mechanics themselves don't have anything interesting to say, particularly given the false losing state of the people recognising that they're in a simulation. It would've been much more interesting to play a game where the characters are aware. An interesting inspiration could be the characters in the old testament who are generally aware of the existence of a deity that can change their world as will, but continue about their lives and even occasionally willingly disobey the deity. And an even more interesting scenario to play through could be inspired by Eliezer Yudkowsky's "That Alien Message"[0], which I don't want to spoil. [0] https://www.lesswrong.com/posts/5wMcKNAwB6X4mp9og/that-alien-message https://www.lesswrong.com/posts/5wMcKNAwB6X4mp9og/that-alien...