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Handheld deathmatch! > A Game Boy version was developed by the original developers, Xanth Software F/X, and published in 1991 by Bulletproof Software, under th
by msla 8y ago
Handheld deathmatch!
> A Game Boy version was developed by the original developers, Xanth Software F/X, and published in 1991 by Bulletproof Software, under the title Faceball 2000. [snip] It is notable for being the only Game Boy game to support 16 simultaneous players. It was thought it did so by connecting multiple copies of the Four Player Adapter to one another so that each additional adapter added another two players up to the maximum - thus seven such adapters would have been needed for a 16 player experience.
And three months ago I had a nice discussion with one of the people responsible for the Game Gear version:
https://news.ycombinator.com/item?id=18652227 https://news.ycombinator.com/item?id=18652227
- philistine 8y agoNo one has video proof that the 16-player indeed exists. Until I see it played with real hardware, I am without an ounce of shame, saying it doesn’t work. The Game Boy has many unsubstantiated information repeated ad nauseum so I’m limping this fabled sixteen player mode with that.
- Lutzb 8y agoAccording to an interview with one of the developers it is not possible to play it with the standard 4-player adaptor in 16 player mode. the developers came up with a daisy chain method but did not release the hardware nor the specs. Daisy chaining the four player adaptors would not have worked. https://web.archive.org/web/20100509163809/http://fb2k.retro-spect.ca/rchampagne.html https://web.archive.org/web/20100509163809/http://fb2k.retro...
- mycall 8y ago16-player using 31.25 kbit/s, that would be interesting.
- mysterydip 8y agoWhy? The framerate was low, movement wasn't super fast, turning limited by the controls, and you were all playing on the same plane. Doesn't take that much to send x+y+direction.