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I’d imagine there could be some really interestingly massive simulation possibilities integrating nbody with unity’s new ECS system
by jtms 8y ago
I’d imagine there could be some really interestingly massive simulation possibilities integrating nbody with unity’s new ECS system
- musgravepeter 8y agoMind reader! Yeah, I'm keen to give that a go. Interestingly it is not a problem that is very easy to parallelize, since every mass will affect every other mass. There may still be some cool ways to use ECS though.
- jtms 8y agoYeah I can see that... at least all the other non-rigidbody stuff is (theoretically) much more efficient.