4 ms·
DF seems amazing but the learning curve is so steep it's discouraging. I've yet to find a base building game that feels fair and does not put so much pressure
by fbnlsr 8y ago
DF seems amazing but the learning curve is so steep it's discouraging.
I've yet to find a base building game that feels fair and does not put so much pressure on the player. Tried Prison Architect but my prison got burnt to the ground because guards were on strike (and they announced it 3 hours before while it takes 5 hours to be able to offer them a raise). Tried Oxygen Not Included but the water behaves SO erratically that my whole base got flooded because one of my minions stepped on the wrong tile (and it seems like the water keeps on expanding like a gaz, not like a fluid) and they were all frozen. Tried Don't Starve and Banished, and these felt so unfair (I hate dying because I didn't plan for something I couldn't guess 140 turns before).
Base Building Games are hard to program, I agree, but I don't feel they should be hard to play and enjoy.
- empath75 8y agoYou want factorio.
- philo23 8y agoI'd highly recommend giving Rimworld a go. It's like a simplified version of Dwarf Fortress but with a space theme. The controls are much more friendly and there's a huge number of mods that can completely change the way you can play the game. It definitely doesn't have the level of depth that Dwarf Fortress has (there's no z-levels for example) but it'll still suck hours of your life away if you're not careful.
- LoSboccacc 8y agodungeon keeper is within the same space as well and thematically closer
- LoSboccacc 8y agodamn I got my names confused, I meant keeperRL
- rscnt 8y agoYou'll like Rimworld [1] and Factorio [2] 1: https://rimworldgame.com/ https://rimworldgame.com/ 2: https://www.factorio.com/ https://www.factorio.com/
- YeGoblynQueenne 8y agoI don't think they will like Factorio.
- deleted 8y ago[deleted]
- billfruit 8y agoIf you want something more simpler you might want to try the Anno 1701. It has a slower relaxing pace, with rich visuals. But like factorio(I think) it is fully deterministic ie(crops once planted will never fail, crop yeild is exactly same in all farms at all times etc, etc..), which I do not like.
- YeGoblynQueenne 8y agoIn Don't Starve you can adjust the world generation parameters to turn off all the things that turn your game into misery: the hounds, the giant monsters, the meteorite rain in the end of the Dry Season in the Shipwrecked DLC, etc. The only problem is of course you then don't gain any experience and can't unlock new characters. And you don't get materials for some advanced recipes (e.g. no Iron Wind without the Sealnado). I think, the game goes out of its way to realise its creators' vision, but, like all game creators, the people at Klei who designed Don't Starve, have spent a lot more time designing and implementing than actually playing their game, at least compared to their players (players/ designers - play/design 100/00-20/80 percent of the time). So the end result is full of little details that are meant to add to the fun, but only contrive to make the game really annoying in places. For instance- with the meteorite rain, the only thing you can really do is pick up enough light and food, move far away from your base and start running around like crazy to avoid the meteorites hitting you. You have to move away from your base because the meteorites home in on you so if you stay home, they'll obliterate it. And pray that the hounds don't pick that moment to make an appearance. I don't quite understand who is that supposed to be fun for. The designers, thinking of you running around like an idiot trying to avoid fiery death from the sky, I presume. Also:permadeath (but, then again: savescumming). I'm OK with permadeath in Nethack, but in Don't Starve I make a serious commitment of time and energy to build a base, then something stupid happens, like a hound takes a lucky bite or a spider poisons me and I die a stupid death and lose everything I've built. That's not funny.