4 ms·
Yes, the best scenario of the first case is better than the worst scenario of the second case, but personally i'm more interested on the best scenario of both c
by Crinus 8y ago
Yes, the best scenario of the first case is better than the worst scenario of the second case, but personally i'm more interested on the best scenario of both cases - especially since we already have working OpenGL implementations that take advantage of how OpenGL is specified. I'd rather see a push to improve subpar implementations so they reach parity with the good implementations than throw all implementations out of the window because of the bad ones.