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DF is a "create your own fun" kind of game. If you try to play in an "optimal" way by exploiting the ridiculous trade values of some items and giving your fortr
by Smithalicious 8y ago
DF is a "create your own fun" kind of game. If you try to play in an "optimal" way by exploiting the ridiculous trade values of some items and giving your fortress just one entrance with a drawbridge you won't have as much fun indeed. The solution is to simply not do that and set your own rules and goals.
I'd even say that trade and combat being exploitable is a feature, not a bug, since sometimes I simply don't want to bother with those aspects of the game.
- lawlessone 8y ago>DF is a "create your own fun" kind of game. That's exactly why i stopped playing Elite Dangerous, devs making empty universes and all the fan boys saying to make your own fun.
- Pimpus 8y agoI understand that it's a sandbox game, but the list of self imposed restrictions you have to follow to have fun is quite long indeed. Don't wall yourself in, don't use the OP traps, don't farm indoors, don't make bone/stone crafts (really high trade value despite bones and stones being waste goods), don't build using multiple floors (stairs have no movement cost last i checked), etc, etc, etc... The devs really don't care about making a fun game. I guess their principles don't align with mine, but I won't reward them for leaving bugs unfixed for a decade plus.