3 ms·
With incomplete data I meant that you know your own hand cards but not the hand cards of the enemy. Sounds like you have some things in there that work similiar
by cyborgx7 8y ago
With incomplete data I meant that you know your own hand cards but not the hand cards of the enemy. Sounds like you have some things in there that work similiar to how I envisioned them.
I don't think XMPP integration for this project in particular would be a great fit (interested in being proven wrong though). I just meant that it reminded me of a similar idea I had before, with xmpp instead of blockchain.
- trevelyan 8y agoYeah, that's it exactly. Interestingly, the technique was invented by the creators of RSA public key encryption, although they considered it impractical as it required the exchange of too much information back in the 1970s (all of the cards needs to be double-encrypted with separate keys after a XOR-powered shuffle). It's exactly the sort of thing we want the underlying Saito game engine to handle, because implementing the cryptographic techniques is a huge pain. Right now the underlying engine simplifies the who process to pushing a new deck onto the stack and dealing from it. The development work is reduced to generating the "associative array" object that defines what the cards are. this.game.queue.push("DEAL\t1\t2\t8"); this.game.queue.push("DEAL\t1\t1\t8"); this.game.queue.push("DECKENCRYPT\t1\t2"); this.game.queue.push("DECKENCRYPT\t1\t1"); this.game.queue.push("DECKXOR\t1\t2"); this.game.queue.push("DECKXOR\t1\t1"); this.game.queue.push("DECK\t1\t"+cardjson); Thanks for the comment anyway -- and reach out anytime if you have ideas for XMPP integration or thoughts on the project. You can also find us on the Saito dReddit btw: https://apps.saito.network/r/ https://apps.saito.network/r/