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I'm not sure that that counts. My recollection of that game was that it's a binary choice of being underwater/at the surface, whereas the music in HL2 in a giv
by na85 8y ago
I'm not sure that that counts. My recollection of that game was that it's a binary choice of being underwater/at the surface, whereas the music in HL2 in a given spot would change depending on what the enemies were doing, how fast you were going, whether or not you were driving, if you found ammo for the rocket launcher, etc.
- spiralganglion 8y agoLots of N64 games did this, especially the Rare ones — Banjo-Kazooie had a fair bit of music dynamism, Conker's had even more. It's pretty easy to do, and game devs figured it out pretty early on.