3 ms·
in my experience, its relatively easy to hit that 60-80% (or what have you) spot where your design neither "sucks" or is "awesome". most people have a low thre
by ookblah 16y ago
in my experience, its relatively easy to hit that 60-80% (or what have you) spot where your design neither "sucks" or is "awesome". most people have a low threshold for what constitues good design, and i agree that a lot of little details that we put into our work sometimes just end up being overlooked.
THAT SAID, i disagree w/ this guys notion to just focus on that 20% and neglect the rest. granted this is pure opinion, but there's something extra that can't be describe when you see a design that just "works". i believe those designers who achieve that never got there by just being satisfied with throwing a bunch of web 2.0 elements on a page w/ a grid and calling it a day.
- astrofinch 16y agoIf only 0.5% of your visitors will notice something, but this is 0.5% of a very large number (because your site is already successful), then go for it. The point is that perfectionism is not the right attitude when you're building a minimum viable product.
- ookblah 16y agoi agree, if you're trying to put out an MVP you have to know when to something is good enough and to just put it out there. i'm not advocating that you sacrifice a deadline or goal for perfection (if that's even possible) i was speaking more to the attitude of the article. it's not so much what percentage will notice, but a designer's motivations for doing so. the best designers i know have this attention to detail, almost to a fault, and it shows in their work. do they still get things out on time and know when to cut corners? of course. but it's precisely that attention to detail that pushes them to improve. sorry that was really longwinded, but imo, guys that embrace the attitude of that author tend to have a skewed sense of what is "adequate", anyway. he could have better proved made his point by showing the tradeoffs vs. this blanket, designers suck stance.