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Mario 64 did it in 1996. For example that early level with the shipwreck, the music morphs as you go into the water and dive around the wreck. If you go out of
by hrydgard 8y ago
Mario 64 did it in 1996. For example that early level with the shipwreck, the music morphs as you go into the water and dive around the wreck. If you go out of the water again the music morphs back to the original form.
- na85 8y agoI'm not sure that that counts. My recollection of that game was that it's a binary choice of being underwater/at the surface, whereas the music in HL2 in a given spot would change depending on what the enemies were doing, how fast you were going, whether or not you were driving, if you found ammo for the rocket launcher, etc.
- spiralganglion 8y agoLots of N64 games did this, especially the Rare ones — Banjo-Kazooie had a fair bit of music dynamism, Conker's had even more. It's pretty easy to do, and game devs figured it out pretty early on.