4 ms·
You can spin it however you want in your head, but the evidence is overwhelming: they intended this game to be a true multiplayer experience very early in devel
by 013a 8y ago
You can spin it however you want in your head, but the evidence is overwhelming: they intended this game to be a true multiplayer experience very early in development. They intended to have it done by release.
As the release cycle went on and Sean did more interviews, it became subtly clear that he was trying to control expectations, by saying things like "we want it to be an experience like Dark Souls or Journey", which implies a sort of "humans are here but you never see them" atmosphere (moreso Dark Souls than Journey). But that didn't stop other comments from him, like clearly saying that other players would be able to see your character, nor did it stop the box from being printed with an Online Play ESRB rating before being redacted with a rating that didn't have that.
In the best case, I'm fine with believing the best of everyone involved; that this was Hello Games' first game, that Sean firmly believed they could get everything done by release, and then, as it always does, the reality of software development hits. I think that's very likely what happened. So calling their actions "lies" is very strong language; moreso simply broken promises. But, at the same time: we can't simply allow game developers to promise the universe and then not hold them accountable when they can't deliver, because that line between "assume the best, they're new at this" and "trying to drive pre-order sales despite knowing the game is shit" is very gray, and very hard to identify when all the information we often have to go on is their word.