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The ZED camera works by using two high-resolution RGB camera, finding matching points between the two, and using that to calculate depth. Because they are usin
by Fission 8y ago
The ZED camera works by using two high-resolution RGB camera, finding matching points between the two, and using that to calculate depth. Because they are using high-resolution RGB cameras, they can generate very high resolution depth maps. However, this is also their main drawback; with just RGB images, depth map calculation will fail on texture-poor surfaces, such as plain white walls, because it's very difficult to match points.
They are fundamentally performing photogrammetry with two cameras at a fixed distance.
- punnerud 8y agoYou can solve this edge case using a light source, with a method called “structured light”: https://en.m.wikipedia.org/wiki/Structured-light_3D_scanner https://en.m.wikipedia.org/wiki/Structured-light_3D_scanner