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In reality this is entirely moot and comes down purely to driver development cost. Nothing in the OS is designed around the idea of being "vulkan native" or not
by kllrnohj 8y ago
In reality this is entirely moot and comes down purely to driver development cost. Nothing in the OS is designed around the idea of being "vulkan native" or not. That's just not a system architecture thing at all.
But what is a thing is whether or not the GPU driver bothers to have an OpenGL ES path or not. It's obviously simpler if the driver doesn't, but a quality driver implementation will also obviously always beat something like ANGLE in every way.
So take a hypothetical Nvidia Shield 5 running Fuchsia in 5 years or whatever. If games are still dominantly in OpenGL ES, then you can bet your ass Nvidia will be shipping a first-class GLES driver and not use ANGLE-on-Vulkan.