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I'm not sure of this need to remove, or not support, OpenGL these days. It's not like OpenGL is the greatest graphics API, it's just that it's been used for de
by lostgame 8y ago
I'm not sure of this need to remove, or not support, OpenGL these days.
It's not like OpenGL is the greatest graphics API, it's just that it's been used for decades - I personally learned 3D graphics rendering in GL and I still think in GL when I'm compositing a scene in my head.
If I'm going to prototype something, I have historically loved that no matter what platform I'm on, I can pretty much just hit 'compile' and I'll have the same result.
Which leads me to my second complaint - Metal. When Vulkan has come out as the clear choice for next-gen multi-platform graphics technology, Apple, once again, decided to completely invent a proprietary system instead of using the low-hanging fruit that was already there.
- unnouinceput 8y agoWhat, you expected anything less from Apple? They are a vertical company, not going to use anything outside of their ecosystem unless if it costs too much. And with their cash they can afford to
- monocasa 8y agoWith Android Q, they updated ANGLE to run on top of Vulkan. OpenGL's rapidly becoming a library, and that's a good thing.