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But for the sequel, recently announced by Paradox, it doesn't seem we'll have the same opportunity, according to some comments of the devs.
by baud147258 8y ago
But for the sequel, recently announced by Paradox, it doesn't seem we'll have the same opportunity, according to some comments of the devs.
- shmerl 8y agoNot much is known about the sequel yet, so it's too early to tell. I doubt they'll skip such opportunity.
- baud147258 8y agoI was going by the comments devs made on mental illness and the fact that, as far as we know, the player don't select a clan at character creation, only later in the game; I don't think that, at this point, the game would change dialogue, it would be too confusing for the player. Of course, things can still change, so can hope
- shmerl 8y agoSo far it's not clear how clan selection would work to begin with. Since the character is a "thinblood", they technically can't belong to a clan and the only option to "advance" is considered abominable in VtM settings (and resulting in the loss of humanity). So it would be interesting to see, how writers will present it. In this sense, question how to become a Malkavian isn't very different from how to become any other clan.
- baud147258 8y ago> question how to become a Malkavian isn't very different from how to become any other clan Yes, but I don't think it will cause a significant shift in dialogue like in the first game.
- shmerl 8y agoI hope it does, at least after the clan choice. I'd miss that font too :)