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Oh, I know about that, and it fails. For example, literally the first thing in the list you link: "Yeah, at the moment you can land on asteroids." That's a "
by jasonlotito 8y ago
Oh, I know about that, and it fails.
For example, literally the first thing in the list you link:
"Yeah, at the moment you can land on asteroids."
That's a "promise" apparently not kept.
So is this:
"Maybe you take out a space station, or a fleet, or you know, something like that..."
I'm not going to list everything here, but everything everyone complains about is what they were shown, what they hyped themselves, and general game development that will get changed.
I never found anyone that could point to these explicit promises. There was lots of discussion about things they'd like to add, or just talking about game development in general, but I don't remember them saying "At launch, you will get X feature" and then at launch, not having that.
Edit: You edited your comment after I replied. It was originally just a link with no commentary.
> There are others like this, it was just the first result on Google.
You would do well to not just assume it's 100% accurate.
> I think comments like yours really just short-change Hello Games for the sheer amount of progress they've made and the difficulty of the challenge they faced in doing something as hard as winning back the gaming community.
First, I'm not saying that they game was perfect. Only that the issue was the hype built up by the community and the inference of "promises" where there were none. The game needed work, and they did a great job in improving it.
Secondly, the gaming community is fickle and uncaring. They love things they claim to hate, and hate things they claim to love. Sure, Hello Games has done a lot, and they get a lot of credit for this especially in the face of the death threats from that gaming community. Sorry, but the gaming community does not have my sympathy.
- hombre_fatal 8y agoI think both of our comments help describe the sum of what happened. For example, that "rapid fire interview" frequently cited in the reddit thread I posted happened two years(!) before NMS was released. It's not Hello Games' fault that it was so heavily-circulated two years later, long after those answers had changed. But I also would assert that Hello Games avoided the sort of explicit clarifications that would've diffused the bomb, and it was easy to interpret this as bad faith. We can definitely agree that the gaming community does tend to overreact. Especially the modern gaming community with its hyper-fixation and echo chambers and far-reaching mainstream audiences. You don't just get lynched by a few nerds across a few phpbb forums anymore. Hello Games struck hype gold at the expense of the deep dive scrutiny that gamers love, and I would largely credit the veil of mystery that they continued to sew right up to August 2016.