3 ms·
Glenn, if you're still hanging around -- can the shader be written to account for the flow of P2P network traffic? Let's say I'm using an old-school configurati
by robterrell 8y ago
Glenn, if you're still hanging around -- can the shader be written to account for the flow of P2P network traffic? Let's say I'm using an old-school configuration of a centralized lobby server that simply connects players to each other and the players connect directly over UDP?
- gafferongames 8y agoWe currently only support client/server topology with dedicated servers.