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That's what a previous article from Bloomberg [1] claimed: "The company would collect these monthly fees, then divide up the revenue between developers based on
by jeffchien 8y ago
That's what a previous article from Bloomberg [1] claimed: "The company would collect these monthly fees, then divide up the revenue between developers based on how much time users spend playing their games, one of the people said. Apple is likely considering popular paid titles on the App Store and would exclude titles that are free to download but generate revenue via in-app purchases."
This seems like the definition of a perverse incentive, but if Apple is having a hand in making some of these games, maybe they can keep it under control. Or, maybe having users spend more time in Apple Arcade is their plan all along.
[1] https://www.bloomberg.com/news/articles/2019-03-23/apple-s-reinvention-as-a-services-company-starts-for-real-monday https://www.bloomberg.com/news/articles/2019-03-23/apple-s-r...