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I haven't read the article, but there have been a number of games that I found personally helpful. It's not that they're helpful because they provide an escape
by TravisDick 8y ago
I haven't read the article, but there have been a number of games that I found personally helpful. It's not that they're helpful because they provide an escape from real life and its problems. Instead, they can be a source of meaningful dialogue about common problems, and they can help us to see that we are not isolated and that our troubles are not as impossibly unique as they might feel. After a quick skim, I haven't played any of the games in the article, but two games that made a fairly large impact for me were Celeste and OwlBoy.
- Wowfunhappy 8y agoCeleste is mentioned in the article.
- slothtrop 8y agoI've played Celeste. It barely says anything. At most mental health is identifiable as a problem, and the character metaphorically overcomes the issue.