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If they take this seriously then taking the time to “invest” differently in different kinds of games would certainly be wise. Different games have different met
by arrrg 8y ago
If they take this seriously then taking the time to “invest” differently in different kinds of games would certainly be wise. Different games have different metrics for success from the perspective of someone offering this service.
Obviously in the end it always comes down to profit generated per game but with a subscription service that can be hard or even impossible to measure.
Metrics for success can be playtime, number of times the game was completed, but also more diffuse things like whether critics like it or whether the press is writing about it.
So one would hope Apple picks a differentiated approach – but such an approach can be much harder to implement.