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That's the first thing I was thinking reading that comment. Why, on earth, would I want to write a game in Direct X? Is there really a compelling reason not to
by bilbo0s 8y ago
That's the first thing I was thinking reading that comment.
Why, on earth, would I want to write a game in Direct X? Is there really a compelling reason not to use Unity or Unreal?
- valine 8y agoTighter control over performance, no royalties / no unity logo at launch, unlimited flexibility, smaller more optimized binaries. It really boils down to control. I agree though, most people don't need to work with the graphics api directly.