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Your two points only matter if game makers want to roll their own rendering engines. If you use Unreal or Unity, you’ve got first class Metal support out of the
by ChrisLTD 8y ago
Your two points only matter if game makers want to roll their own rendering engines. If you use Unreal or Unity, you’ve got first class Metal support out of the box.
- bilbo0s 8y agoThat's the first thing I was thinking reading that comment. Why, on earth, would I want to write a game in Direct X? Is there really a compelling reason not to use Unity or Unreal?
- valine 8y agoTighter control over performance, no royalties / no unity logo at launch, unlimited flexibility, smaller more optimized binaries. It really boils down to control. I agree though, most people don't need to work with the graphics api directly.