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Apple needs to put a hardware effort behind this to really make it worth anything... if Apple wants developers to push games to their platforms, the platforms n
by rubyn00bie 8y ago
Apple needs to put a hardware effort behind this to really make it worth anything... if Apple wants developers to push games to their platforms, the platforms need to have a stronger focus on games. A huge part of that, IMHO, would be making the Mac* not a pile of shit for games. That involves two things (and likely a third):
1. Complete compatibility layer with DirectX12, fuck everything else. No one is gonna rewrite their games in Metal to start at this point.
2. Writing drivers for a few hundred existing graphics cards.
(And the likely) 3. Partner with AMD or NVIDIA to create an intensely powerful per dollar line of proprietary graphics cards that obliterate the competition.
Apple seems to like an adaptive experience with certain tasks being best accomplished on certain devices, progressively upgrading features, as the devices support more complex user input. They generally execute this near perfectly everywhere _except_ gaming.
I think this is a neat announcement, but will likely fizzle. I really, really, wish Apple would take gaming seriously. At this point their platforms are primarily for content consumption, not creation, ignoring gaming comes off as sort of pompous (though maybe I'm the pompous one, ha).
Maybe with the upcoming modular Mac Pro this will be fixed, but I'm not gonna hold my breath.
* Apple TV is currently garbage too because the standard outta the box input device (remote) is horrible gaming. They need to ship a system with a sanctioned controller, or make an enclosure for iOS devices.
- dwighttk 8y agoThis service is for iOS
- tashoecraft 8y agoI don't think apple cares. They want game developers who only focus on the ios ecosystem. You may not have noticed but they said all these games are exclusives. They're betting on the ease of the ecosystem being the draw. They're taking gaming seriously, but not for serious games. This is all designed for "casual" games that ios has dominated.
- beenBoutIT 8y agoIt's not ever going to be serious if it doesn't allow you to play older games and it doesn't have a physical controller. Immersive gaming on a phone/tablet is almost impossible when your fingers are attached to the display.
- deleted 8y ago[deleted]
- ChrisLTD 8y agoYour two points only matter if game makers want to roll their own rendering engines. If you use Unreal or Unity, you’ve got first class Metal support out of the box.
- bilbo0s 8y agoThat's the first thing I was thinking reading that comment. Why, on earth, would I want to write a game in Direct X? Is there really a compelling reason not to use Unity or Unreal?
- valine 8y agoTighter control over performance, no royalties / no unity logo at launch, unlimited flexibility, smaller more optimized binaries. It really boils down to control. I agree though, most people don't need to work with the graphics api directly.
- haldean 8y agoNot deleting OpenGL support would be nice, too.
- beenBoutIT 8y agoThey need to allow you to use Sony's DS4. It's effectively a universal game controller now and no one makes a better gamepad. A compatibility layer w DX11/DX12 would be even better.
- LockNess0 8y agoThey need an official, svelte Apple controller that works wirelessly with iPhone and iPad. They need to adopt USB-C and to allow easy mirroring from the iPhone onto a TV. Modern iPhones and iPads have plenty of power - about equivalent to an Xbox One base model (though much less RAM) - people should be able to connect them to their TVs and game using a wireless controller.