4 ms·
oh great... a bunch of crappy games with touch UI. Finding quality games in the App Store is like needle in a haystack. iOS games are mostly at the calibre of
by jordache 8y ago
oh great... a bunch of crappy games with touch UI. Finding quality games in the App Store is like needle in a haystack.
iOS games are mostly at the calibre of killing time on the bus. Never something you sit down, at home for a dedicated gaming session.
- criddell 8y agoIt's not for you. There are a lot more people killing time on the bus than are carving out an hour of their day to play a video game.
- jordache 8y agothe quality bar for dking around on the bus is sooo low.
- dlivingston 8y agoThere are world-class games on iOS, but the critical problem - I think - is that (i) the interface isn't subtle enough to handle fine movements (unlike the mouse or analog stick), (ii) the devices are cumbersome and tiring to use for extended periods of time, and (iii) critically, there is no tactical feedback for buttons which means that a portion of your brain is always dedicated to making sure that your thumb is 'over the A button', removing you subtly but importantly from the gaming immersion. EDIT: I also want to say that to any lurking iOS game devs - the most critical thing that seems to separate viral games from standard ones is the leveraging of a single (or a handful) or basic multitouch gestures. Angry Birds: drag and release Flappy Bird: tap Homescapes: swipe Super Mario Run: tap et cetra... Artificial buttons and joysticks are a bad idea - they do not translate well to a touch-based platform.
- deleted 8y ago[deleted]
- r00fus 8y agoWith a few adjustments, things like Street Fighter CE work decently. It's not as satisfying as physical but it isn't horrible.