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> Instead, what we need is a simple API with opaque handles and C function calls. No fancy OOP or macro preprocessors. Simple OpenGL style. At least regarding p
by zach43 8y ago
> Instead, what we need is a simple API with opaque handles and C function calls. No fancy OOP or macro preprocessors. Simple OpenGL style. At least regarding portability, OpenGL made sane choices I think.
FLTK [0] might fit some of this, at the cost of being somewhat ugly.
[0] https://www.fltk.org/ https://www.fltk.org/