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The reason is there isn't much special about his use of shaders. The first two slides cover shader specific details (write to a 1D render target where each pixe
by Impossible 8y ago
The reason is there isn't much special about his use of shaders. The first two slides cover shader specific details (write to a 1D render target where each pixel is a 44khz sample). The audience is people who are familiar with fragment shaders, and specifically familiar with shadertoy, but with limited exposure to additive synthesis.