3 ms·
It may just be a limitation of the slides rather than the full presentation, but this is almost entirely about the audio synthesis side. There is nearly nothing
by wool_gather 8y ago
It may just be a limitation of the slides rather than the full presentation, but this is almost entirely about the audio synthesis side. There is nearly nothing specific to GPUs or shaders that I can see.
So fair warning: if, like me, you already know the fundamentals of audio and synthesis (and it starts with "what's a sine" and "how does 440Hz map to a piano), but were interested in the shader part, there's not much here for you.
- Impossible 8y agoThe reason is there isn't much special about his use of shaders. The first two slides cover shader specific details (write to a 1D render target where each pixel is a 44khz sample). The audience is people who are familiar with fragment shaders, and specifically familiar with shadertoy, but with limited exposure to additive synthesis.